François is an artist/programmer living and coding in Brussels. After a training in computer graphics, a training in drawing, a professional career as web-designer / web-master as an employee and entrepreneur, he explored the scientific area at the Numédiart Institute of the University of Mons as a specialized researcher In video processing and human-machine interaction. He is now assistant in the digital arts section directed by Michel Cleempoel at Arts², the school of the arts of Mons. He presents his work in international exhibitions and festivals, gives lectures and organizes workshops around the place of the machine in artistic production and the relationship between arts and science. He is currently working on a game engine based on Ogre3D and Puredata as part of a project named Polymorph. Loïc Reboursière After a university career that led him from multimedia (Laval), to cinema and theater (Caen), to arrive at the digital scenography (Valenciennes) and the electro-acoustic composition (Valenciennes – Art Zoyd), he is currently working as a researcher at the Polytechnic Faculty of Mons on the NUMEDIART Excellence Program (http://www.numediart.org), in which he specializes on augmented guitar. In parallel to this research, he works on his own creations and collaborates in thedevelopment of various artistic projects: When two truths meet that they say? (Loïc Reboursière), Resonance (Otso Lähdeoja and Loïc Reboursière), La Machine (Philippe Asselin, Espace Pier Paolo Pasolini and Loïc Reboursière). In each of these projects, he tries to have a dual approach both technical and artistic, the two being, for him, inseparable and compulsory.